Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!

Corporate training in 2026 is moving away from passive content consumption toward active, skills-based simulations that drive measurable workforce improvement.
adultlearning
gamebasedlearning
gamedesign
2026

We’re getting heady today folks, and for good reason – as we look around at medical learning solutions and impact-oriented medical technologies, we can’t help but notice some changes in the landscape of digital health in 2026.
adultlearning
gamebasedlearning
healthcare
2026

Policy debates are heating up as the AI race enters a new phase in which the top spot once again seems to be up for grabs.
artificialintelligence
edtech
gamebasedlearning
2026

Much like game-based learning itself, we’re expanding our focus across multiple sectors this month.
adultlearning
edtech
gamebasedlearning
k12
2026

Games earn sustained attention in ways CSR messaging usually cannot Most CSR initiatives struggle with the same structural problem: they rely on formats that compete poorly for attention.
adultlearning
edtech
gamebasedlearning
2026

Training formats tend to persist long after the conditions that created them. Workshops, webinars, and slide-based courses remain common because they are familiar and operationally simple.
adultlearning
edtech
gamebasedlearning
2026

This year, we’re looking back on 20 years of learning games, and frankly, it looks great.
edtech
gamebasedlearning
staffinsights
2026

Winter has settled in, and with it, a quieter phase of the AI conversation. The frantic model releases and headline-chasing proclamations have not stopped, but this month we’re turning our attention to Balanced Editorial and Practical Advice.
artificialintelligence
gamebasedlearning
2026

Game-based learning kicked off the year by reinforcing something we have seen repeatedly over the past two decades: games tend to show up where traditional systems struggle.
edtech
gamebasedlearning
gamedesign
2026

As 2025 comes to a close, we’re taking a moment to reflect on the work we shipped and the partners we built with.
edtech
gamebasedlearning
gamedesign
2025

Game-based learning is often discussed as a modern response to new technology, so it might surprise you that many of its most effective ideas were established decades ago, shaped by institutional needs, limited hardware, and the realities of teaching at scale.
edtech
gamebasedlearning
staffinsights
2025

In 2026, education technology policy is entering a more enforceable phase. Many of the conversations that dominated the last few years around accessibility, student data, and AI use are now crystallizing into concrete requirements with real deadlines.
edtech
gamebasedlearning
staffinsights
2025

The future of learning does not converge on a single destination. Across the past year, researchers have explored how AI tools support instruction, how they influence learning environments, and how institutions respond to them.
artificialintelligence
edtech
gamebasedlearning
2025

With the advent of AI technology that takes to tasks like gas takes to a container, it’s no surprise that adaptive learning has become a central theme across recent educational research.
artificialintelligence
edtech
gamebasedlearning
2025

The cold chill of winter is here, and I just looked outside through frosted windowpanes, and it appears that the AI bubble (?) remains unpopped, and indeed, bubbling.
artificialintelligence
edtech
k12
2025

Game-based learning showed its range this month. Several stories focused on how interactive systems support people during moments of strain, whether that strain comes from workplace pressure, academic uncertainty, or the slow work of physical recovery.
edtech
gamebasedlearning
gamedesign
k12
2025

Much like a competitive business, this month’s posts were laser-focused on the bottom line: organizations are using interactive learning to drive real outcomes.
edtech
gamebasedlearning
2025

Corporate social responsibility efforts often rely on reports, campaigns, or one-time events that are easy to overlook.
adultlearning
edtech
gamebasedlearning
2025

If you work in corporate instructional design or Learning & Development, you are likely familiar with the eternal struggle of proving the value of your training programs.
adultlearning
edtech
gamebasedlearning
2025

Corporate training only works when people feel invested in what they are practicing.
adultlearning
edtech
gamebasedlearning
2025

As it turns out, playful learning is serious business. Over the past year, researchers have released a wave of data showing how game-based learning boosts engagement, decision-making, and retention in professional settings.
adultlearning
edtech
gamebasedlearning
staffinsights
2025
gamebasedlearning
filamentgames
2026

In this episode of the Game-based Learning Review, hosts Brandon and Dan dive into Do I Have a Right? to commemorate iCivics.org's GEE! Award for Best Formal Learning!
gamebasedlearning
filamentgames
STEM
2026

Join hosts Brandon and Dan for another attempt at the Silicon Sonata level in RoboCo!
gamebasedlearning
filamentgames
2026

We’re still live! Every Monday at 1230pm CST, the Game-based Learning Review airs on the Filament Games YouTube channel, featuring educational game playthroughs and developer insights. Catch up on the most recent episodes!
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.